Wednesday, 8 August 2012

Type of Control Schemes In Each Game (Blogging Task 8)

Each game have different types of control schemes. Each schemes describes in which way how players to move the avatar in a game.

Screen-oriented steering:

We can experienced this type of control scheme in  Tetris game where players need to control each block given. As the block is arranged completely in a row, the complete blocks in the row will disappear and give a score to players. 












Avatar-oriented Steering:

Counter Strike is one of the game that use this type of control scheme. Player need to control the avatar using mouse and keyboard. The use of mouse is to move the character around folowing the degrees that player need and click it when shooting. The keyboard helps player to move the avatar to walk or run.  







Flying:



Player can experienced this type of control scheme when playing Microsoft Flight Simulator. Player need to control the flight and the interface show to the player is just like the player were in the flight.  

Point and Click:

In Age of Empire I game, Point and Click control scheme used where user can move the avatar in the game by clicking the needed avatar and click the direction that player wanted. A large amount of avatar also can be moved in a same time.  

How Narrative Contribute To The Success Of a Game (Blogging Task 7)


Every games have their own narrative to make the game more interesting and make players understand more the motive of the game produced. The narrative in a game is different than a story because usually, the narrative is produced after the game was fully completed produced while a story is needed to be create before a product or media produced. 
A game can have a narrative in many ways such as:
  • —Out-of-game / off-game: cut-scenes (game cinematics) 
  • —In-game: dialog, text, non playable character (NPC) behaviours 
  • —External materials: manuals, packaged materials

For this task, I have choose Angry Birds game and study the narrative;

There are 3 birds that have hatch an egg for 3 of them in a park. There were so happy to have the eggs and taking care of it carefully everytime.  







Even a mosquitoe or a butterfly flying around the egg will be beaten by the 3 birds, showing how they taking care of the eggs with full of love and carefully because they don't want any bad things happen to it. 
  








Suddenly, when they are enjoying smashing a butterfly that fly around the eggs, 3 pigs taking the eggs without  the 3 bird's attention. They want to eat the eggs since they were so hungry. The 3 birds feel so weird, as they don't know where the eggs disappeared. 








They realize that the 3 pigs stolen their eggs. The 3 birds attacking the pigs until they get their eggs back. Attack by attack, finally they got their eggs back in a safe condition. Nothing that can affect the eggs happen to it. 

In my opinion, this narrative really make the game more enjoyable to play. As we can experienced how the game was played only just by dragging the birds towards the pig and click it to have each birds abilities, this narrative shows the motive of the theme in this game clearly. 

Malaysian Tour (Blogging Task 6 *Group Work)

I and Mohamad Syahmi Aiman bin Sulaiman have invented an idea of a game that is Malaysian Tour.
This game is a 14 level game and there are a task in each level that player need to complete.
Here is the description of our game:

Game Rules:

1. Player(s) must finish a task at each state in Malaysia within or before the time limit (1-2 minutes)

2. The task should be done by following the exact instructions given.

3. Player(s) must complete all 14 stages to achieve the goal of the game.

Game Goals and Objectives:

1. Player(s) must finish all stages to get A True Malaysian title from the Ministry of Tourism.

2. In each level, there got 14 different task/challenge need to do

3. The avatar (Ramli) need to go to all 14 countries to get a star and cash money that needs to be collected.

Types of Feedback:

1. If player(s) can finish each stage, the character played will gain money, to upgrade the living standard of the character.

2. There got 3 indicator that shows stars collected, cash money collected, and time limit when the character doing the task/challenge given.

3. The character (Ramli) will be also celebrated if he can finish his task by following the rules.

4. The character will travel all 14 countries by bus, the cash money collected will be used for the ticket fees. Players can choose any stage to travel as long the money collected is enough to pay the ticket fees.

Types of Interaction: user and computer

1. Player(s) can decide which stage he/she want to play as long the character have enough money to buy the ticket to travel to all stages and completed every level to get the True Malaysian title.

2. Competition: the character (ramli) need to complete the task given in time limit.


Types of Challenges:

1. Memory challenge: To finish the task in every stage, player(s) must learn and remember every situation that the character goes through because the task given is related to it. During the character travels to go to a country to complete a task, the character will experienced the cultural of the country, and the task given is related to it.

2. The task given must be done within the time limit.

3. The character needs to explore the stage that player choose to complete a task and during the exploration.

4. If the character does not fulfil all requirements needed, (not complete all stage and not collecting all 14 stars) the character will not gain the title of True Malaysian

A Story/Narrative That Represents the Game World:

Ramli is a village boy that wants to explore all states in Malaysia.
He does not have high academic qualification but he is aspired to do something that other people have never done before.
He intends to learn the culture in every state.
The desire attracts attention Prime Minister of Malaysia, and the Prime Minister asks the Ministry of Tourism to give him a True Malaysian title if ramli manage to do so.

However, his journey is not easy. He needs to face various challenges during the journey.



There are some improvements will be made of this game. :)

Identifying The Interaction Model Of a Game (Blogging Task 4)

In this task, I have decided to play Cat vs Dog game and trying to find the interaction model.




I found that this game using Avatar Based interaction model where player need to control his/her avatar only in a game.
In this game, player need to control his/her character either the Dog or the Cat.
If the player chosen the Dog character, he/she need to attack the Cat next to him/her by clicking at the Dog character and control the power of throwing a bone to the Cat.
This interaction model give player an experience just like the player throwing the bone to the Cat by himself/herself.

Tuesday, 7 August 2012

Narrative With Character Function in a Game (Blogging Task 5)

For this task, I have chosen Teenage Mutant Ninja Turtles: Dark Horizons game. This game consists 4 characters where all of them are brothers that have their own abilities or advantages level and it is different for each characters. This game is a mission game where players need to complete all level and defeated all enemies. 


For the first character; Leonardo, he have the best abilities among his friends and he is the leader among them. The matured attitude show by him when facing any situation make his other friends respect him. 

The weapon used by him is Dual Katanas (dual sword). He is very determined and brave when fighting with enemies. 






Next character is Raphael. This fearless turtles fights bravely against his enemies. Have high level of attacking in this game. The weapon used is Sais (fork-sword type). He is loyal towards his brothers. 









Donatello is a brilliant among his brothers. He has make all weapons used by his brothers and himself. He can know attacking style of enemy during fighting. He is also very detail when making something like creating weapons for his brother and facing enemies. The weapon used by him is Bo Staff (a rod).


Michelangelo, the enthusiastic turtles in doing somethig. He is a positive person when making decesion. His skill when using Nunchakus as his weapon is superb.