Sunday, 8 July 2012

Group Work!!....

My lecturer, Dr Tan Wee Hoe have asked us to create a game, where we will develop it in prototype first. And if the game could fascinate him :) , it will be developed in digital form.....


*If it success to be marketed, 5% to you right???...... "Business is Business maaa"...


Hehe... well, after having migrain and headache, thinking about what is the game that I and my partner, Mohamad Syahmi Aiman bin Sulaiman need to do,. this is what me got.......(hopefully it is accepted)

Malaysian’s Tour

Game Rules:
  •      Player(s) must finish a task at each state in Malaysia within or before the time limit.
  •      The task should be done exactly just like what the instructions given.
  •      Player(s) must complete all stage to achieve the goal of the game.

Game Goals and Objectives:
  •     Player(s) must finish all stage randomly to get A True Malaysian title from the Prime Minister.
  •      To train user(s) to make a wise decision in different challenges/situation.
  •     To promote the uniqueness and harmony in Malaysia to its people and people from abroad countries.
  •      To unite and form noble values for Malaysians in creative way, by game.

Types of Feedback:
  •     If player(s) can finish each stage, the character played will gain money, to upgrade the living standard of the character.
  •     Player(s) can learn the x-factor of Malaysia especially player(s) from other country.
  •     Player(s) can be educated with noble values like respecting other people culture.
  •   Player(s) will gain new experience by get know many culture in every state in Malaysia.
Types of Interaction: user and computer
  •    Player(s) can decide which stage he/she want to play randomly as long he/she completed each level and get the True Malaysian title.
  •      Player(s) is given several options to solve the task given in every stage.
  •      Player(s) must control the character from danger during play the game.
Types of Challenges:
  •      To finish the task in every stage, player(s) must learn and remember every situation that the character goes through because the task given is related to it.
  •         The task given must be done within/before the time limit.
  •        The character needs to explore the stage and during the exploration, there are few obstacles that the character will go through.
  •        If the character does not fulfill all requirement needed, the character will not gain the title of True Malaysian
A Story/Narrative That Represents the Game World:
Ramli is a village children that want explore to whole state in Malaysia.
He does not have high qualification but aspire to do something that never other people do it.
He want explore to whole state in Malaysia and learn culture that there is in every state.
The desire attracts attention Prime Minister of Malaysia.
The Prime Minister of Malaysia decided that if the mission managed to, he will get title A True Malaysian.
However, his journey is not easy. He needs to face various challenges during the journey.

Saturday, 7 July 2012

Bored Game to Me and its Gameplay (Blogging Task 2)

Yeah....Games, sometimes its fun and people can addicted with it. But, there are also some game that were really bored.

In my opinion, the game might be perfectly design and created but there were a little aspect might be missed out in the process in making the game.

I have making a research on a game that is to me have the weakness. Although I was playing this game and make it like one of my habitual actions in my life, 

 Based on the game play of Super Mario game, which is an adventurous game, to me, the game play was so simple although this game is a multilevel game. 


It was didn't adventure enough and what make is fun and addicting to other people is the challenge upcome. We don't know what are the obstacle upcoming and that makes the user(s) playing continuously until they have finish a level and make people love to play it. Plus the user interface and the storytelling of the game is suitable for all ages.

Analyzing My Favorite Game (Blogging Task 2)

This game I have play since my age was 8. Always having a multi-player battle with my brother. Now, I'm still playing with this game. It's just like a marijuana to me. Although this game is quite left behind compare to other game nowadays, but it still the best game ever to me. In my opinion, this game have all the elements needed to make a perfect game. ...

I decided to analyze this game and this is what I got :

RED ALERT 2, is a 2.5D real time strategy computer game that published by Westwood Studios.

It was released for Microsoft Windows on 23rd of October 2003. User(s) can choose to play skirmish (single player vs computer) mode or campaign mode and need to choose their factions (Allies/Soviet).

The game play is based on the collection of money by collecting several means like gold and ore. 

Captured oil derricks that included in some of the map also can generate money. Advantages to Allied faction where they can use spy to steal enemy's money.


I found that, this game is a physical coordinator game that really need high coordination hand-eye level.

1. Speed & Reaction:
Player(s) need to organize their base. In the same time, the enemy(s) might be send their attacking armies. 
    The enemy(s) can attack from all directions (air,ground and sea). Thus, user(s) have high potential to be attacked and defeated by the enemy(s). So, user(s) need to beware while making a strategies to attack enemy(s) 
    2. Accuracy & Precision:

  • The amount of armies must enough to attack enemy's base. The enemy surely have their defense system to destroy our enemy, except if the user(s) want to attack the enemy many time. 
  • For Soviet factions, there are a warplane, Kirov Airship which is hard to destroy it because of its insensitive feature. So, if the warplane arrive to attack our base or army(s), it must be attack before the warplane get into our base.
3. Conflict:


  • When the enemy's army(s) and user's army(s) attacking each other, user(s) must manage their army(s) strategically. 
  • The strategy to develop base also important to prevent enemy(s) from destroy it easily. 
  • Another aspect that I got from this game is Socializing. Player(s) can battle with another player(s) in Multi-player mode with LAN connection.

Friday, 6 July 2012

Dissecting My Favorite Game (Blogging Task 1)

I have choose Pro Evolution Soccer 2012 (updated version) and dissect it according the structural elements. This is what I got :

Pro Evolution Soccer 2012 (updated version)
Based on my research on Pro Evolution Soccer 2012 (updated version) developed and published by Konami, I have classified all contents in this game based on 3 Classic Structural Elements of Games which is:
  1.      Rule-based
  2.      Goal oriented
  3.      Feedback driven

  1.      Rule-based:
This game has the same characteristics as real-played soccer. This game does not have too much difference with a real soccer sports except the way it is played. The rules of this game has been renewed and upgraded according to the latest rules by International Federation of Association Football (FIFA) when user(s) played the game. Examples of the rules that I have discovered based on my research are:
·         User(s) must choose their team and before have a match with another user that he/she also need to choose his /her team if it is in multiplayer mode. Both players share the same fixed rule.
·         The game must be played not more than 2 teams in same time.
·         Numbers of player in each time during match must not more than 11 players.
·         User-controlled player cannot foul on another player during the match.

2.      Goal-oriented:
·      In this game, player(s) can choose whether to play in an exhibition mode, league campaign or coach mode.
·         If player(s) choose to play, league campaign, he/she must win every match in the campaign to win a trophy.
·         If player(s) choose to play in exhibition mode, player(s) must win the game to increase the quality of game by each player in the team. Thus, the level of the game will increase to high level. Example: From Amateur to Professional.
·         If it is played in multiplayer mode, of course the goal is to defeat our opponent who is might be our friend.
·         When coach mode is played, user(s) must manage the team perfectly to become a great team.

3.      Feedback Driven:
·         Honestly, each time I play this game, I’m addict with it. The graphical and sound elements in this game are totally superb.
·         We can know the latest info about soccer team around the world, maybe in terms of the team performance or the coming tournament.
·         This game also educates us to make a great strategy when facing our enemies to get the victory.
·         For those who are don’t know about soccer or don’t know how to play soccer, this is the great medium to help them.